We take pleasure in creating innovative software that accomplishes tasks commonly deemed to require a human mind.
Our tools are designed to automate processes, most notably for computer-aided engineering. They also allow us to offer efficient and reliable data conversion and editing services.
Our games let you experience unique mechanics, taking you into worlds enlivened by dynamic narratives and characters with their own opinions and motives.
We develop tools to simplify data conversion and project migration, especially for – but not limited to – computer-aided engineering (CAE).
Not only are our tools able to recognize specific shapes and symbols. In Addition, they can deduce less obvious information from a drawing, e.g. the connectivity of its components from simple lines. In such a way, we are for example able to convert DXF drawings of wiring diagrams to an XML file for import in CAE applications, write wire lists etc.
1. Some graphical input is passed to the tool (for example DXF).
2. Basic elements are recognized.
3. Based on the recognized elements, the remaining graphics and texts are interpreted, names and other attributes get assigned to identified objects.
4. The collected information can be exported as structured data like spreadsheets or in a file format for import in CAE tools (for example XML), including graphics.
Currently we focus on tools for importing data in Mentor Graphics‘ products for electrical and wire harness design. We mainly cooperate with Har-Tech in order to provide software or services specifically adjusted to customers‘ needs – and we are always happy to work on exiting new projects for other kinds of data recognition and conversion.
For requests in the context of the automotive/aerospace industry, cabling or any products by Mentor Graphics, please contact our partner Har-Tech. For any other requests, feel free to contact us directly.
After some contract work and participation in smaller side-projects, we are currently concentrating on our first major commercial game: Printing Revolutions.
Brace yourselves for these features:
Intense non-violent battles!
Managing a 16th century printing workshop, you can fight your enemies by exposing their deeds (or publishing nasty poems about them) and turn the masses against them.
Grand strategies and petty disputes!
Whether your goal is a revolution, religious tolerance or just teasing some haughty noblemen: you can cover topics of any kind.
Forget about fossil fuel: Your publications are powered by procedurally generated events… and at the same time, your words influence what happens next.
Influence the most accurately displayed history!
While using known events and rumors of 16th century Europe, the history of your region is fully fictional and not at all predetermined, but yours to shape!
We also participated in developing Moderate Cuddlefish, a short and simple game that lets you moderate a fictional social network. Our contribution consists mainly in simulating the user base, their comments and how they respond to the player’s moderative actions (or lack thereof).
Moderate Cuddlefish has been created by a team also including topicbird, August van Gehren, Elise Merkel and Sebastian Staack, in cooperation with Bundeszentrale für politische Bildung (bpb) and DW Akademie.
Play or get more information (only in german): http://moderate-cuddlefish.de/
Apps for Museums
Having years of research and teaching experience in the humanities, we are particularly versed in the development of games for museums. We realize your ideas with a deep understanding of historical and literary subjects; you can even ask us for a whole new concept! Ranging from short and simple puzzles and interactive maps to elaborate apps with unique game mechanics, we will concentrate on what is best to playfully communicate your topic to your audience. Ask us for an offer anytime!